Saturday, July 9, 2011

Learnflash.com - Actionscript 3 Animation

Learnflash.com - Actionscript 3 Animation

Learnflash.com - Actionscript 3 Animation
Learnflash.com - Actionscript 3 Animation | 627MB
English | FLV 912x688 10.000 fps | Mp3 48.0 Kbps 22.05 Khz

In this video series, Flash guru Craig Campbell opens up Flash CS3 and discusses several different methods for animating with ActionScript 3.0. After discussing the basics, he then jumps into a few projects in which he demonstrates some practical uses for this type of animation.

Detailed Video Descriptions
1 - Introduction (Running Time - 1:17)

2 - The ENTER_FRAME Event (Running Time - 9:22)
In this video, Craig demonstrates how to animate an object by calling on a function repeatedly at the current frame rate.

3 - Animating With a Timer (Running Time - 9:51)
Using a Timer to animate is similar in functionality to the way the ENTER_FRAME method works, except that with a Timer, you have a little more control over the speed and fluidity of the animation.

4 - ActionScript Tweens (Running Time - 9:00)
You’ve heard of motion tweens, but did you know you could create motion tweens using ActionScript? In this video, Craig will demonstrate how.

5 - Animating Diagonally (Running Time - 10:07)
Animating diagonally involves altering both the x and y coordinates of an object, and in this video, Craig demonstrates how to do this using the methods we’ve already discussed.

6 - Animating Size (Running Time - 13:21)
In this video, Craig demonstrates how to animate the width and height of an object when it is clicked.

7 - Introduction to Slideshow Project (Running Time - 1:39)
Using some of the techniques learned so far, Craig gives you a tour of your first project for the series—an animated slideshow.

8 - Slideshow – Setting the Stage (Running Time - 13:50)
In this video, Craig sets up all of the visual assets for the slideshow.

9 - Slideshow – Loading Pictures (Running Time - 12:18)
In this video, Craig demonstrates how to get the loader component to work when a thumbnail is clicked.

10 - Slideshow – Calculating Size (Running Time - 10:12)
Retrieving the width and height of a picture that is loaded into a UILoader component isn’t quite as easy as you might think. In this video, Craig shows you how to find the right values.

11 - Slideshow – Centering the Images (Running Time - 7:09)
With the width and height of our images retrieved, Craig demonstrates how to use these values to center the images in our viewing area.

12 - Slideshow – Animating the Background (Running Time - 16:45)
In this video, Craig demonstrates how to animate the gray background so that it changes dimensions in order to match the size of the image that has been selected.

13 - Slideshow – Animating Transparency (Running Time - 11:30)
In this video, Craig takes the slideshow one step further by fading the transparency of the images in when they’re loaded.

14 - Dragging a Movie Clip (Running Time - 15:14)
In this video, Craig demonstrates how to create a draggable map using ActionScript 3.

15 - Auto-Scrolling Map (Running Time - 21:28)
In this video, Craig demonstrates how to create a map that automatically moves in response to the position of the mouse cursor.

16 - The Animator Class (Running Time - 7:33)
The Animator class was designed to allow users to highlight a motion tween that was created in the timeline and to copy that animation as ActionScript. In this video, Craig demonstrates the basics of this process.

17 - Animatin Multiple Objects (Running Time - 11:35)
In this video, Craig demonstrates how to alter the code of the Animator class in order to apply a copied animation to multiple objects.

18 - Trigonometry (Running Time - 5:17)
In this video, we’re going to begin a discussion on how to animate an object around a circular path in ActionScript. But before we get started, Craig explains a few basic trigonometric concepts.

19 - Animating in a Circle (Running Time - 12:23)
In this video, Craig uses the concepts discussed in the last video in order to animate an object around a circular path.

20 - Carousel Animation (Running Time - 13:46)
In this video, we take what we’ve learned so far about animating in circles, and we use it to begin building a carousel animation, with multiple objects moving in an oval.

21 - Adjusting Depths (Running Time - 15:04)
We have a little bit of a problem with depths in our carousel animation, so in this video, Craig demonstrates how to fix this problem.

22 - Adjusting Sizes (Running Time - 14:36)
In this video, Craig demonstrates how to dynamically adjust the sizes of the items in your carousel in order to give the animation a sense of depth.

23 - Using Multiple Movie Clips (Running Time - 9:48)
When creating a carousel animation, you might not want all of the animated movie items to be different instances of the same movie clip. In this video, Craig demonstrates how to alter your code in order to insert a variety of movie clips into the animation.

24 - Altering the Speed (Running Time - 7:43)
In this video, Craig explains how to alter the speed and direction of your carousel animation depending on the location of the user’s cursor.

25 - Clickable Carousel Buttons (Running Time - 9:29)
In this video, Craig wraps up the carousel project by explaining how to make the items in the carousel clickable.

26 - Experimenting with Circles (Running Time - 16:19)
In this video, Craig demonstrates some experimental ActionScript drawing techniques that build on our discussion of animating in circles.

27 - Conclusion (Running Time - 0:49)

Info:
_http://www.learnflash.com/actionscript3animation.html

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ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book +ActionScript 3.0 Game Programming University

ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book

ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book
ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book
Adobe | 2010 | ISBN: 0321704479 | 384 pages | PDF | 11,5 MB

This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code.
The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects.

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    ActionScript 3.0 Game Programming University

  • ActionScript 3.0 Game Programming University

    ActionScript 3.0 Game Programming University by Gary Rosenzweig
    Que | 2011 | ISBN: 0789747324 | 552 pages | PDF | 12 MB

    Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"!
    Highly-rated ActionScript tutorial, now with seven new 3D and card games!
    Code and techniques easily adaptable to training, advertising, and more
    For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0.
    Includes a chapter on developing games in Flash for the iPhone!

    Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.


    ActionScript 3.0 Game Programming University

    Download Links (clickable):



Body Language: Representation in Action

Body Language: Representation in Action

Body Language: Representation in Action
ActionScript for Flash MX: The Definitive Guide
Publisher: O'Reilly Media | ISBN: 059600396X | edition 2002 | CHM | 1104 pages | 12,3 mb

Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without. ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more.

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Learning ActionScript 2.0 for Macromedia Flash 8

Learning ActionScript 2.0 for Macromedia Flash 8


Learning ActionScript 2.0 for Macromedia Flash 8
CHM | English | 864 Pages | 2.12 MB

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We???????ve designed it so that it???????s easy to annotate as you progress.

Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.

In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
??? Write proper ActionScript syntax using the fundamentals of the ActionScript language.
??? Use object-oriented programming techniques to build Flash applications.
??? Use ActionScript classes to add interactivity and expressive features to your Flash applications.
??? Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.

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