Saturday, July 9, 2011

ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book +ActionScript 3.0 Game Programming University

ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book

ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book
ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book
Adobe | 2010 | ISBN: 0321704479 | 384 pages | PDF | 11,5 MB

This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code.
The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects.

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    ActionScript 3.0 Game Programming University

  • ActionScript 3.0 Game Programming University

    ActionScript 3.0 Game Programming University by Gary Rosenzweig
    Que | 2011 | ISBN: 0789747324 | 552 pages | PDF | 12 MB

    Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"!
    Highly-rated ActionScript tutorial, now with seven new 3D and card games!
    Code and techniques easily adaptable to training, advertising, and more
    For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0.
    Includes a chapter on developing games in Flash for the iPhone!

    Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.


    ActionScript 3.0 Game Programming University

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